using UnityEngine;
using System.Collections;

public class CharacterStateCoveringHigh : CharacterState
{
	public float m_fDistanceToCover = 0.8f;
	float m_fCoveringMoveSpeed = 7.0f;
	float m_fCoverHeight = 1.5f;
	
	public override void enter()
	{
		sCovers.Instance.initState();
	}
	
	public override void update()
	{
		if (sCovers.Instance.updateState(m_fDistanceToCover, m_fCoveringMoveSpeed, m_fCoverHeight))
		{
			return;
		}
		
		// see if player shots
		
	}
	
	public override void exit()
	{
	}
}
